Which game engines do you work with?
We build primarily in Unity and Unreal Engine, and also work with Godot, Cocos Creator and custom C++ engines when a project calls for them.
Which platforms can you develop for?
PC, PlayStation, Xbox and Nintendo Switch through publisher or developer access, iOS and Android, web and HTML5, and VR and AR headsets.
Do you offer animation and VFX without full game development?
Yes. Our artists produce character animation, cinematics, trailers and VFX as standalone work, delivered to your style guide and technical requirements.
Can your team join our studio as co-developers?
Yes. Co-development teams work in your engine, source control, task tracking and review process, and deliver against your milestones.
Can you build a prototype or vertical slice for a pitch?
Yes. A prototype proves the core gameplay loop, and a vertical slice shows a polished section of the game at final quality for publishers or investors.
How much does it cost to develop a game?
Cost depends on scope, platforms, art style and team size. We estimate after a discovery session and can phase work from prototype to full production.
How long does game development take?
A prototype can take a few weeks, a casual mobile game a few months, and larger titles a year or more. We plan milestones so you see playable builds throughout.
Who owns the game code, art and intellectual property?
You do. Source code, art assets, project files and documentation transfer to your organization under the agreement.
Do you support games after launch?
Yes. LiveOps covers content updates, seasonal events, analytics, monetization tuning, bug fixes and performance monitoring.
Do you build games for training, learning or marketing?
Yes. We build training simulations, educational games, gamified apps and branded games for companies outside the games industry.