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Game Testing and QA: Playtests, Compatibility and Certification Checks
Games are complex to test. This guide covers test types, bug workflow, automation, telemetry, team options and release readiness.
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21 articles
IT Services Consulting
Games are complex to test. This guide covers test types, bug workflow, automation, telemetry, team options and release readiness.
IT Services Consulting
Algorithms can build endless content, and they need control. This guide covers techniques, limits, validation, tuning and testing.
IT Services Consulting
Every frame has about 16.6 milliseconds. This guide covers draw calls, lighting, shadows, textures, shaders and profiling.
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Launch day is the start of the story. This guide covers calendars, events, releases, data, community and team care.
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Players want games in their own language. This guide covers internationalisation, languages, translators, voice, testing and updates.
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Characters feel alive when they move, decide and sense in believable ways. This article covers pathfinding, decision systems, fairness, per…
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Servers decide how fast, fair and affordable an online game feels. This article covers models, regions, scaling, cost, monitoring and incid…
IT Services Consulting
Most art delays come from handoffs. This article covers stages, rules, open formats, version control and automatic checks.
IT Services Consulting
Cheating drives honest players away. This article covers design, layers of defence, integrity checks, enforcement and live operations.